dans ce post je mettrais à jour les caractéristiques les plus fluctuantes de vos PJ: Quintessence, Volonté, Niveaux de santé.
Vous trouverez aussi ici un historique de l'utilisation de vos points d'expérience.
Pour les deux autres campagnes, "stats" est aussi l'endroit où sont postées deux règles assez importantes: la dépense d'atomes de quintessence de votre source périphérique et la récupération de niveaux de santé. Puisque je ne possède pas les livres en français, je ne vais pas le faire pour la campagne "La vallée des rêves", si vous le souhaitez, ce sera fait plus tard, sinon, vous pouvez toujours aller lire au même endroit pour les deux autres campagnes, c'est en anglais mais ça devrait être lisible tout de même.
EDIT:
J'ajoute le tableau en anglais pour la bannière d'anima:
ANIMA BANNER
Motes of peripheral essence and effect:
1-3 The character's caste mark glitters and is visible from certain angles. Anyone seing the exalted may make a perception+awareness roll at standard difficulty to notice the caste mark. The character can use the stealth ability normaly, and may still hide behind stealth charms and other concealing magic without fear of detection. The effect can persist for as long as an hour after the character has ceased to burn essence.
4-7 The character's caste mark burns and will shine through anything placed over it. It is impossible to mistake the character for anything but what she is. Stealth charms and other such magic, including the night caste's ability to mute sensory impressions, fail. A character may use the stealth ability to hide in natural cover, but all such attemps are at +2 difficult.
8-10 The character is surrounded by a coruscant aura bright enough to read by, and his caste mark is a burning golden brand on his forehead. Stealth is impossible.
11-15 The character is engulfed in a brilliant bonfire of essence, which burns from his feet to at least a foot above the character's head. Objects that come in contact to the aura may be left bleached or faded, as if they had been exposed to the sun for many days. The character is visible for miles. The light is bright and steady enough to read by out to a spearcast's distance. The character's caste mark will remain etched in the vision of anyone who sees it for minutes afterward.
16+ The character is surmounted or surrended by a burning image totemic to his person. This effect fades during any turn the character does not spend essence, but leaps back into existence from the solar bonfire of the character's anima if the character again burns peripheral essence.