ANIMA BANNER (for solars)
Motes of peripheral essence and effect:
1-3 The character's caste mark glitters and is visible from certain angles. Anyone seing the exalted may make a perception+awareness roll at standard difficulty to notice the caste mark. The character can use the stealth ability normaly, and may still hide behind stealth charms and other concealing magic without fear of detection. The effect can persist for as long as an hour after the character has ceased to burn essence.
4-7 The character's caste mark burns and will shine through anything placed over it. It is impossible to mistake the character for anything but what she is. Stealth charms and other such magic, including the night caste's ability to mute sensory impressions, fail. A character may use the stealth ability to hide in natural cover, but all such attemps are at +2 difficult.
8-10 The character is surrounded by a coruscant aura bright enough to read by, and his caste mark is a burning golden brand on his forehead. Stealth is impossible.
11-15 The character is engulfed in a brilliant bonfire of essence, which burns from his feet to at least a foot above the character's head. Objects that come in contact to the aura may be left bleached or faded, as if they had been exposed to the sun for many days. The character is visible for miles. The light is bright and steady enough to read by out to a spearcast's distance. The character's caste mark will remain etched in the vision of anyone who sees it for minutes afterward.
16+ The character is surmounted or surrended by a burning image totemic to his person. This effect fades during any turn the character does not spend essence, but leaps back into existence from the solar bonfire of the character's anima if the character again burns peripheral essence.
ANIMA BANNER (for Forest Crane)
The anima banners of the Terrestrial Exalted come into existence as the same rate as those of a Solar Exalted but are very abstract and elemental in character. Even when they become iconic, they are little more than a whirling vortex of the character's element.
here are the different stages for a character with breeding level 6:
1 Small aura of the elemental colour around the character. Anyone seing the exalted may make a perception+awareness roll at standard difficulty to notice the aura. The character can use the stealth ability normaly, and may still hide behind stealth charms and other concealing magic without fear of detection. The effect can persist for as long as an hour after the character has ceased to burn essence.
2-4 The aura becomes shiny and wider. It is impossible to mistake the character for anything but what she is. Stealth charms and other such magic, fail. A character may use the stealth ability to hide in natural cover, but all such attemps are at +2 difficult.
5-7 The elemental nature is whirling around the character, sometimes growing in thorns or razor-like leaves, the anima does 1L per minute of contact. The light is bright enaugh to read and stealth is impossible.
8-12 The character is engulfed in a brilliant bonfire of essence, which burns from his feet to at least a foot above the character's head. The anima does 1L per three turns of contact. Anything not in steel will be destroyed by a prolongated contact with the aura. The character can be seen from miles at night and up to a mile at day.
13+ Thorns are whirling around the character, filling every space possible, leaves can blur vision, the anima does 1L per turn of contact.
Activating anima banner: 2 motes.
Effect of the anima banner: the character atune his anima to the local flora, becoming as flexible as a sapling in the wind. For the rest of the scene, she may add her essence in dice to a single dodge or athletics action once per turn. This power is reflexive, not supplementary, and so, the character can either add to a dice action or gain a free dodge or athletics action with a dice pool equal to his essence.